Press question mark to learn the rest of the keyboard shortcuts Log In Sign Up User account menu 10 Guide Run Metal Gear Rising Revengeance at resolutions higher than 1080p, including Ultrawide.The following is what worked for me, so hopefully it can help someone else out.I apologize for any terrible formatting in advance, and please let me know if you think I missed something.
First, all this was done on Proton 5.0-9 and PROTONUSED9VK1, however this should work on GE Proton or whatever else, just as long as it has access to the 800x600 resolution option. Metal Gear Rising Revengeance Mod Resolution 640X480 .Exe Open ProtontricksHigher Resolutions (16:9) Download MGROverride.exe Open protontricks for MGR Select default wine prefix Open explorer Open MGROverride.exe Patch application (should automatically detect the games exe). Youre done. Just launch the game and set your resolution to 800x600. Ultrawide Resolutions (21:9, 32:9, etc) Download MGROverride.exe, FlawlessWidescreen (32-bit only), and Proton-preloader Open protontricks for MGR Select default wine prefix Open explorer Open MGROverride.exe Patch application (should automatically detect the games exe). Metal Gear Rising Revengeance Mod Resolution 640X480 Install MGR PatchRename the game executable to game.exe 7.5) Rename RenameThisFile.exe in Proton-preloader to METAL GEAR RISING REVENGEANCE.exe 8) Move the Proton-preloader files to game files 9) Make a folder called fw inside the MGRO installation directory and move the FlawlessWidescreen files to this folder 10) Launch the game 11) When FlawlessWidescreen opens, install MGR patch, but disable all of the fixes 12) Press enter inside the preloader window to start the game 13) If the game is in a small window, go to graphics settings and select 800x600 and it should set it to whatever you patched your game to 14) Tab out, enable all fixes except Hud Scale and Resolution Rewrite inside of FlawlessWidescreen 15) Put your game into Fullscreen mode That should be it. This should open the options menu Set your resolution back to 800x600, this should set your game to the patched resolution from before 1 comment share save hide report 86 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best. Metal Gear Rising: Revengeance running on Android using mobile hardware This we had to check out. Platinum Games brilliant Metal Gear spin-off has been promoted for some months on Nvidias Shield portal, with no indication of when it may actually be released. Now, its finally available - but unlike many of Nvidias ports that scale across Tegra hardware, only the Shield Android TV micro-console can run this one, and perhaps not surprisingly, a gaming controller is mandatory. Addressing the positives first, Nvidia has seemingly crammed everything from the original release into a 4GB download - to the point where the games video sequences produce a much higher visual quality compared to the murky Xbox 360 encodes. Based on first impressions, Metal Gear Rising appears to be very close in terms of its visual make-up - we ran the game back-to-back with the Xbox 360 version and noted that aside from harsher gamma on the Microsoft console (quite possibly an RGB vs rec.709 digital component issue), the graphical features are mostly a match too. Resolution on the new port also seems to match the last-gen console too - which is surprising bearing in mind that Shields mobile-based technology, Tegra X1, features a GPU component significantly more powerful than the Xenos graphics tech found inside Xbox 360. Metal Gear Rising Revengeance Mod Resolution 640X480 Upgrade Over TheWeve previously noted that mobile ports tend to fall short in performance terms when stacked up to last-gen console titles, but there have been notable exceptions: Doom 3 BFG Edition in particular operates at a nigh-on flawless 1080p60 on Shield Android TV, a considerable upgrade over the 720p60 Xbox 360 and PS3 efforts, which also had more noticeable performance drops. But the bigger disappointment comes down to performance where Shield Android TV cant keep up with the pace set by the Xbox 360 and PS3 versions. Metal Gear Rising is a game designed to be played at 60fps, and while both Xbox 360 and PlayStation 3 editions of the game could see performance dips, theres still a night and day difference compared to the Shield Android TV version. All too often frame-rates occupy 30fps territory - the only time we saw anything approaching sustained like-for-like performance came in the much more simplistic tutorial sections. Presumably this explains why only Shield Android TV owners can access the port - with this read-out, the less capable Tegra K1 tablets simply wouldnt be able to cope. The conversion team would have had access to all the source material - which presumably includes the existing PC and Mac ports - but clearly theres an overhead issue. Whether thats down to issues with the port itself, or the process of converting DirectX code to OpenGL (the Mac version used the Cider wrapper to achieve this) is unknown, but it highlights that the convergence between desktop and mobile tech weve been looking forward to for some time is still some way off, particularly if DirectX continues to be dominant. ![]() Revengeance is almost three years old now, but the game still holds up beautifully. In fact, it may well be our absolute favourite Platinum Games title. If you click on one and make a purchase we may receive a small commission. Hes commonly known around Eurogamer as the Blacksmith of the Future. No part of this site or its content may be reproduced without the permission of the copyright holder.
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